Really liked it
I didn't know where you were headed with it... because this is newgrounds, but I thing you did a fantastic job making a cohesive story. Beginning, middle, end, and a brilliant ending at that. I also liked how you centered on "coffee mug's" story instead of Donny. You don't even learn about Donny's problem, not a even a hint and I'm perfectly OK with that. I'm trying to come up with some kind of constructive criticism, but I don't have anything to say. Awesome job, you definitely know how to tell a story and you know how to tell it well. Also of note, I liked some of the items in the scenery, such as the Death cereal and for whatever reason I really liked the use of the dog coming in and uplifting coffee mug's spirits. I immediately became attached to coffee mug when he went riding off on the dog because coffee mug is happy once if you give him a purpose, doesn't matter who or what is giving him a purpose, he is happy. I thought coffee mug was going to realize what an all time low he was at when a dog was drinking out of him, but you turned that around and put a very well delivered spin on it. Good work.
your whole universe is just so grey and dismal, which is your kind of style, not ragging on you for it, but its just so weird and eerie. The whole speech communicator thing was a nice little device, and hearing the guy talk at the end was just... it reached a new level in terms of this is seriously being f'd up. But I'm guessing the plot of this was that the guy 'grew' some sort of friend which he prized as art, but was sacrificing himself yet in an act of selfishness, mans best friend, the dog, gave his up so that his master(?) could love and appreciate his new found growth... Which raises the point of why didn't he just try another type of flower or why are there tumor seeds and such at a grocery store... but again its your universe and I'm just trying to understand it, from a writers point of view :)
Other than that, nice job and still... you're work is freaking scary as heck...
Sibby with a twist
It was an awesome story with action scenes that will probably make a nice edition to newgrounds. The... 'hero robot' kinda reminded me of alien hominid, buggy eyes, no speech, and weird little mouth. Yep, I kinda like the idea of a mechanized little fellow running around blowing up stuff. Just keep up the originality.
The whole look and feel of your game is very impressive for 48 hours worth of work. Simplistic goal, decent pixel art and a nice difficulty curve that welcomes all types of players, but pushes them to perform well. A nice technique of yours that I noticed was that the music doesn't reset after your die. It simply pauses and resumes once you're back. It creates a nice stream-lined feel that doesn't completely halt the immersion nor does it create frustration.
I don't want this next part to affect your overall score because this may be just me and my wonky computer, but I feel this should be noted. When controlling the character on stage 3 with all the jump-biting, I realized the controls were locked during the biting animation. This caused many water and eel related deaths. Also (on the same 3rd stage) just biting while moving seemed to make the character jerk forward and I couldn't correct the movement. Those are the only noticeable hiccups I found. Let me know if that was your intention or if my computer needs a solid slap to the processor.
Thanks for the really neat game.
I'm not exactly sure how to approach this review. The submission is supposed to be a game, but I felt it was an interactive movie. I'll say that the overall experience was bittersweet.
On the bitter side was the game controls and (lack of) mechanics. I mean you just fly in circles shooting at the weak spot for a strenuously extended period of time. All the while firing missiles which you hopelessly watch fly in circles unless you fire it head on. Other than that you just hold down the mouse button and wait. I was expecting the game over screen to pop up and tell me I needed to do better because of the amount of times I needed my ship repaired. Then once I figured out that I couldn't really die, the 'game' just lost all of its flavoring.
Yet on the sweeter side, I found the characters and movie experience to be entertaining and fun to watch. Even though most of the jokes felt old, the presentation and delivery seemed to be fresh and got me to crack a smile more than once. I felt that the gratuitous amount of cursing only worked 50% of the time though. The universe seems to have a "Ratchet and Clank" feel to it, with the ebb and flow of dialogue, but you guys molded the world into your own unique entity. It was quite nice. The other thing too is that for as little screen time as all the characters got they all developed really rapidly and allowed the audience to connect with them.
All in all I think you guys would have been better off making more of a point and click cinematic experience instead of attaching the story to a poor excuse for a space shooter. I hope to see more of your work in the future.
There are a lot of goods & bads to the game. The art and characters are very basic and bland, but the upgrade/IQ system is unique. The constant change of weapons and locations is pretty neat. The actual attacking is where this game really gets on my nerve. I completed the game and at every level I was always 'overkilling' enemies and losing lives or watching enemies with no health run past the towers which decided to automatically attack enemies with full health for no reason. There was no button to set the attack priority. It gets real old when you throw 5 irons into an enemy with practically no health. Also when the characters have to ready their weapons, become unready because a target is out of range, then re-ready themselves, its just mind-boggling to watch your lives disappear because of wacky programing.
This could have been a really fun game, but due to technical issues, it comes up just short and takes 2nd (heck even 3rd or 4th) place to other, better games.
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